But I liked the new look for it in All-Stars too much so I kept the purple and the skull.
The original poison mushroom on the famicom looked the exact same as the super mushroom but just a smidgen darker. The actual Mario sprite itself will change eventually so these are extremely outdated. This has less to do with matching official art and more to do with how bothered I was that they copy pasted SMB3 Mario into SMB1 and just flipped his overall colors. Here's what's done ( note, any of these may be altered later on ): So that's exactly what I'm trying to do here. It seemed like a real missed opportunity to make the game look the way they were meant to look. All-Stars in particular was a pretty big step ahead of Super Mario World in the graphics department imo, but they translated some of the sprites a little too faithfully from the NES versions, with weird stuff like bug eyed birdo, white haired Koopalings, and more. A lot of the Mario games in the past looked pretty off the mark from the promo materials. I'd pour over them and try to redraw them, wishing they'd make a game in that looked more like the art. So the project began!Īs a kid, I adored the official artwork on the box, in the manuals, and sprinkled through out the Nintendo Power Magazines and Player's guides. It was my first time using a graphic editor ( YYCHR ) but after I finished, I realized I could do a lot more than just color swapping. I started this by wanting to flip Mario and Luigi's overall and shirt colors in SMB2 since that's how Mario looked on the box and most of the art. Hex editing, ASM, coding, it's all way too complex for me, so please keep that in mind when you make suggestions for this project. reading a lot of the technical stuff though goes right over my head. It was not that difficult for me since there were so many user friendly tools to help. I started with just adding music, Some ExGFX, and a bunch of pre-made ASM patches to Super Mario World to make it feel more fresh. Let me preface this by saying I'm extremely new to romhacking and my skillset is pretty limited.
#SUPER MARIO WORLD SPRITES LEVEL FULL#
Hopefully the full game will work on Canoe. If you were intending on playing with a SNES Mini, you'll have to use retroarch. And heads up, the demo doesn't work on the SNES Mini's native emulator canoe. Important to note: This Demo does not have any of the planned color pallet changes aside from the unripe turnip on the box art of SMB2, so keep that in mind. If you apply it to a regular SMAS rom the graphics will be messed up.
#SUPER MARIO WORLD SPRITES LEVEL PATCH#
This patch is for Super Mario All-Stars + Super Mario World (USA) unheadered rom.